melee attack for each armor

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melee attack for each armor

Post  Michael-da-king on Tue Jun 29, 2010 4:25 am

standard: slap (what a joke)
3 damage per second and unlimited uses

exo: aqua whip (lol circular damage fr 3 foot radius and makes a crack noise, repels anyone who touch's it)
8 damage per second and only 4 seconds of use per 15 seconds

tanker: tanker smash (lowers life by 25%)
slow attack rate no damage just lowers life 25% (1 shot per 10 seconds)

sniper: sneak stab (your damage goes down but you dont get alerted to it ur life bar just goes down)
unlimited uses and 7 damage per second

infiltraitor: rapid shank (very fast but weak)
3 seconds of use per 20 seconds, 4 his per second at 4 damage each

assault: arsenal knife stab (extra damage over basic stab)
10 damage per second, 3 hits per ten seconds

infantry: basic stab (a average damage stab)
6 damage per second, 3 hits per ten seconds

airborn: jump kick (only performed while jumping, you fly strait down and kick the noob under you)
10 damage, one shot for every 2 jumps

sentry: energy knuckles (average damage, high knock back)
5 damage, 1 shot per 2 seconds and if person hit hits another player 10 damage to both

offworlder: (HAHAHA IF U USE OFFWORLDER UR ALREADY DEAD) body slam, you fall from the air on your opponent
20 damage and slows opponent 5% for ten seconds, one use per 4 jumps

albatross: energy tackle (you glow yellow and anyone you touch flies backwards and up)
8 damage and the shield lasts 3 seconds and is recharges once per 30 seconds




Any comments or questions?


Last edited by Michael-da-king on Tue Jun 29, 2010 6:28 pm; edited 1 time in total
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Re: melee attack for each armor

Post  RawrFull on Tue Jun 29, 2010 4:34 am

I actually love this idea. It sounds sexy, and the way i imagined it was awesome. If only they could implement this into eliminate pro D:.

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Re: melee attack for each armor

Post  Flamesfan34 on Tue Jun 29, 2010 5:34 am

Everyone would use albatross though.....

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