What weapons/armors/mods would you like to see in eliminate?
+2
AMD100
TheWu
6 posters
What weapons/armors/mods would you like to see in eliminate?
Title explains it all
personally i'd like to see:
Weapons- a sniper rifle (slow reload 1-3 bullet clip high damage 70-100 and headshot capability)
flamethrower ( it would probably have an upgrade system like the Gravity hook, with damage, range, and ammo rather than the normal system. Medium-ish damage like amj 15-25, and a high RoF.)
melee (either usable with any weapon like pistol whipping or something, or like a sword lol. with high damage, a slow RoF, and possible special capabilities like deflecting certain projectiles such as AMJ menacer and possible rockets )
Armors- More armors with cloaking! (also cloaking should actually hide u...)
some combinations- ++clo ++spd --def, or +clo +def ++ts --spd -jmp (hidden tanker xD)
no more fail armors like offworlder, and definitely not pro/jr armors
Modifications- (i pretty much think they've come up with all of them but they need to be available in store!)
god mode (lol)
jmp 100%
spd 100%
def 100%
clo 100%
aquatics 100%
power up 100%
dmg 100%
RoF 100%
reload 100%
Ammo 100%
invincibility (wtf) 100%
personally i'd like to see:
Weapons- a sniper rifle (slow reload 1-3 bullet clip high damage 70-100 and headshot capability)
flamethrower ( it would probably have an upgrade system like the Gravity hook, with damage, range, and ammo rather than the normal system. Medium-ish damage like amj 15-25, and a high RoF.)
melee (either usable with any weapon like pistol whipping or something, or like a sword lol. with high damage, a slow RoF, and possible special capabilities like deflecting certain projectiles such as AMJ menacer and possible rockets )
Armors- More armors with cloaking! (also cloaking should actually hide u...)
some combinations- ++clo ++spd --def, or +clo +def ++ts --spd -jmp (hidden tanker xD)
no more fail armors like offworlder, and definitely not pro/jr armors
Modifications- (i pretty much think they've come up with all of them but they need to be available in store!)
god mode (lol)
jmp 100%
spd 100%
def 100%
clo 100%
aquatics 100%
power up 100%
dmg 100%
RoF 100%
reload 100%
Ammo 100%
invincibility (wtf) 100%
TheWu- Posts : 93
Reputation : 0
Join date : 2010-05-25
Age : 28
Location : on eliminate
Re: What weapons/armors/mods would you like to see in eliminate?
I think there should be a jetpack mod so we can use the jetpack atleast 3 times without picking up the powerup. And mods on guns and armor like if you have the hurricane and the exo armor and you use it under water then i should have a damage boost or somthing. Like sniper armor and ripper it should have a boost and assault and rocket launcher the rocket could travel even faster. Basically if you have an armor that goes with a gun you get a upgrade that other armors wouldn't normally would get with that gun
AMD100- Posts : 189
Reputation : 1
Join date : 2010-05-26
Age : 29
Location : Onrail
Re: What weapons/armors/mods would you like to see in eliminate?
finally a reply xD. nice ideas I like the one about weapon/armor combos, maybe also weapon/weapon combos. i.e if you use Hellfire and another heavy weapon, you get a damage boost, but maybe like a slight speed reduction, for being a "heavy weapons" dude
TheWu- Posts : 93
Reputation : 0
Join date : 2010-05-25
Age : 28
Location : on eliminate
Re: What weapons/armors/mods would you like to see in eliminate?
Yeah i like the weapons/weapon idea.
AMD100- Posts : 189
Reputation : 1
Join date : 2010-05-26
Age : 29
Location : Onrail
Re: What weapons/armors/mods would you like to see in eliminate?
a Sniper Rifle would be nice, but i bet everyone in eliminate will probably have one and the whole battle would become a sniping battle. i'd like to see an armour that can grapple onto walls ; D,
i agree, pro/jr. armors would mess up the balance of the game even more.
a taser like weapon would be cool. or some sort of blob shooter(like AMJ) however the balls would stick onto anything for a good 5 seconds, and constantly grow until they pop creating splash dmg. but it would have a really slow RoF+Reload. Ammo Capacity could be like 6 orbs.
i agree, pro/jr. armors would mess up the balance of the game even more.
a taser like weapon would be cool. or some sort of blob shooter(like AMJ) however the balls would stick onto anything for a good 5 seconds, and constantly grow until they pop creating splash dmg. but it would have a really slow RoF+Reload. Ammo Capacity could be like 6 orbs.
gl0wstick- Moderator
- Posts : 327
Reputation : 4
Join date : 2010-05-25
Age : 29
Location : Warehouse
Re: What weapons/armors/mods would you like to see in eliminate?
a menacer on lsd?? sounds cool
TheWu- Posts : 93
Reputation : 0
Join date : 2010-05-25
Age : 28
Location : on eliminate
Re: What weapons/armors/mods would you like to see in eliminate?
I'm fine with my weapons...... Good ideas though
Flamesfan34- Posts : 465
Reputation : 1
Join date : 2010-06-27
Location : Factory
A Post
I think they should have a armor that can walk up walls and ceilings...
That would own!
By the way Im new here and I would like to join! I dont really know how this works
That would own!
By the way Im new here and I would like to join! I dont really know how this works
v00d00dud3- Posts : 66
Reputation : 0
Join date : 2010-07-19
Age : 27
Location : that dumpster behind your house
Re: What weapons/armors/mods would you like to see in eliminate?
Baha, go on the chat and i'll speak to you. That would be a pretty awesome armour, probably high defense with low speed to even things out.v00d00dud3 wrote:I think they should have a armor that can walk up walls and ceilings...
That would own!
By the way Im new here and I would like to join! I dont really know how this works
Re: What weapons/armors/mods would you like to see in eliminate?
Sounds like a powerup. Zero g powerup??? And the armor sounds like exoplanet
Flamesfan34- Posts : 465
Reputation : 1
Join date : 2010-06-27
Location : Factory
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